diff options
authorFrederik Schwarzer <[email protected]>2016-05-17 19:43:18 +0200
committerFrederik Schwarzer <[email protected]>2016-05-17 19:43:18 +0200
commitbd7905967127ce53a4153b2b5dbf36bc27c2b3ea (patch)
parent2c14ee160b377f147a07675b7102d67879669b59 (diff)
Fix typo.
1 files changed, 1 insertions, 1 deletions
diff --git a/src/board.cpp b/src/board.cpp
index d12cad6..82c6284 100644
--- a/src/board.cpp
+++ b/src/board.cpp
@@ -224,7 +224,7 @@ void Board::applyGravity(TilePos const tilePos1, TilePos const tilePos2)
// If both removed tiles are in the same column, we iterate over the same
// column twice but all ideas I had to prevent that from happening seemed
- // more complex that living with that second iteration once in a while.
+ // more complex than living with that second iteration once in a while.
// Maybe later ... (schwarzer)
std::array<int, 2> const affectedColumns {{tilePos1.x(), tilePos2.x()}};
for (auto const column : affectedColumns) {